//Abso hack 8.71 Commandmenu
//
// This file's format is similar to the default CS commandmenu.txt file.
// There are some improvements that are not available with the default CS commandmenu:
// - line size is not limited, there's also no size limit for all identifiers.
// - number of menu entries / number of submenus not limited ( you can have 10000 if you like :)
// - comments on the same line are interpreted as a description for the respective menu entry
//
"*" "+ ESP" {                      // various markings
	"*" "+ ESP Text"    {    // player related markings
		"*" "Reload Indicator"    "reload change"   // show reloading status (weapon display needed)
		"*" "Weapon Names  [on/off]"  "weapon   change" // show player weapon names
		"*" "Distance      [on/off]"  "distance change" // show player distance and visibility information
		"*" "Names (+)"              "name up  1 max 31" // name display characters up
		"*" "Names (-)"              "name up -1 min 0"  // name display characters down
		"*" "+ Text Options" { // text esp placement
			"*" "Height (+)"   "repeat2;esp_offs up   0.03 max 3"  // text esp location up
			"*" "Height (-)"   "repeat2;esp_offs down 0.03 min 0"  // text esp location down
			"*" "Tint Background" "esp_background change"    // tint esp text background
			"*" "Wrap Around"     "esp_wrap change"    // wrap around display if esp is on top of screen
			"*" "Connection Line" "esp_line change"    // draw a connection line between esp text and player
		}
	}
	"*" "+ Player ESP"    {    // non text player esp
		"*" "Boxes: Off"           "box 0" // draw no boxes 
		"*" "Boxes: HLH Style"		"box 1" // draw distance dependent boxes as in HLH
		"*" "Boxes: Test"			"box 3" // draw fixed size boxes as in OGC 4.x
		"*" "Triangles"		     "box 4" // triangles like old absohack
		"*" "Glow [on/off]"     "glow change"  // glowing players as in admin-mod
		"*" "Weapon Glowshell [on/off]"     "glowshell change"  // glowing players as in admin-mod
		"*" "Light [on/off]"     "light change"  // lightning players
		"*" "Chrome [on/off]"     "chrome change"  // chrome players, use chrome # for diff modes
		"*" "Sparkler [on/off]"     "sparkler change"  // shoots sparks out of ents
	}
	"*" "Friendly ESP"     "friendlyesp change"    // esp for team mates on/off
	"*" "Weapon ESP"       "esp change"    // esp for weapons on ground
	"*" "Grenade Glow: On"  "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "Grenade Glow: Off" "grenadeshell 0"    // removes glow shell from grenades
	"*" "Target Color"     "tglow change"  // special color for targeted player
	"*" "VIP/Bomb Color"   "sglow change"  // special color for vip or bomb carrier
	"*" "Show All: On"     "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
	"*" "Show All: Off"    "name 0;weapon 0;distance 0;esp 0;tglow 0;glow  0;spiked   0;barrel   0;box 0; light 0; death 0; sky 0" // (almost) all esp off
}
"3" "+ Wallhack" 
{
	"2" "Wall Hack Off" "wall 0"
	"3" "XQZ2 Normal" "wall 1"
	"4" "XQZ2 W/Out Entities" "wall 2"
	"5" "Asus" "wall 3"
	"6" "Abso Wall" "wall 4"
	"6" "tabris Wall" "wall 5"
	"6" "Wall6" "wall 6"
	"6" "Wall7" "wall 7"
}
"*" "+ Radar / Overview" {
	"*" "Mode: Off"          "radar 0" // disable radar
	"*" "Mode: Normal"       "radar 1;ov_radar 0" // regular radar as in earlier ogc versions
	"*" "Mode: Overview"     "radar 1;ov_radar 1" // overview instead of radar
	"*" "Show: All"          "radar 1" // enable  radar (enemies and friends)
	"*" "Show: Enemies" "radar 2" // enable  radar (enemies only)
	"*" "Show: Friends" "radar 3" // enable  radar (friends only)
	"*" "Show: Sound"        "soundradar change" // toggle sound markers on radar
	"*" "Reload Overview"    "map_load" // use this to reload the overview map if it has loaded the wrong map
	"*" "Size (+)"     "repeat2;radar_size up 3 min 0"
	"*" "Size (-)"   "repeat2;radar_size down 3 min 0"
	"*" "Range (+)"    "repeat2;radar_range up 200 min 0"
	"*" "Range (-)"  "repeat2;radar_range down 200 min 0"
	"*" "+ Radar / Map Placement" {
		"*" "Move Left"   "repeat2;radar_x down 4 min 0"
		"*" "Move Right"  "repeat2;radar_x up   4 min 0"
		"*" "Move Up"     "repeat2;radar_y down 3 min 0"
		"*" "Move Down"   "repeat2;radar_y up   3 min 0"
		"*" "Reset To Defaults" "radar_x 110;radar_y 320;radar_size 100;radar_range 1500"
	    }
	       	"*" "+ Overview" {  // replaces the radar with a overview map
	        "*" "Mode: Opaque"   "ov_blend 0"
	        "*" "Mode: Mixed "   "ov_blend 1"
	        "*" "Mode: Additive" "ov_blend 2"
	        "*" "Mode: Fixed" "ov_blend 3" // blend correctly with surroundings
	        "*" "________________"       " "
	        "*" "Trans (+)"         "repeat1;ov_alpha up  0.05 max 1 min 0"
	        "*" "Trans (-)"         "repeat1;ov_alpha up -0.05 max 1 min 0"
	        "*" "Trans Reset"          "ov_alpha 1"
    		"*" "Zoom In"    "repeat2;ov_zoom down 0.3 min 10"  
    		"*" "Zoom Out"   "repeat2;ov_zoom up   0.3 max 70"  
    		"*" "Zoom Reset" "ov_zoom 30"
	}
}
"4" "+ Removals" 
{
	"1" "+ Wall Modes" 
	{
		"1" "All Off" "wallmode 0; fullbright 0"
		"2" "Wallmode Off" "wallmode 0"
		"3" "White Walls" "wallmode 1; fullbright 0"
		"4" "Inverted Lighting" "wallmode 2; fullbright 0"
		"5" "Fullbright Off" "fullbright 0"
		"6" "Fullbright On" "fullbright 1"
	}
	"2" "+ Smoke/Flash" 
	{
		"1" "Show Smoke/Flash" "smoke 0; flash 0"
		"2" "Show Smoke" "smoke 0"
		"3" "Hide Smoke" "smoke 1"
		"3" "Hide Smoke (engine)" "smoke 2"
		"4" "Show Flash" "flash 0"
		"5" "Hide Flash" "flash 1"
		"6" "Hide Flash (Engine)" "flash 2"
	}
	"3" "+ Lambert" { //fullbright models
	    "1" "Team Lambert" "lambert 2" //lambert based on team colors
	    "2" "Lambert Full" "lambert 1; color lambert 255 255 255" //lambert full white
	    "3" "Lambert Half" "lambert 1; color lambert 128 128 128" //lambert half white
	    "4" "Lambert Red"  "lambert 1; color lambert 255 0 0" //lambert red
	    "5" "Lambert Yellow" "lambert 1; color lambert 255 255 0" //lambert yellow
	    "6" "Lambert Green" "lambert 1; color lambert 0 255 0" //lambert green
	    "7" "Lambert Blue" "lambert 1; color lambert 0 0 255" //lambert blue
	    "8" "Lambert Orange" "lambert 1; color lambert 255 125 0" //lambert orange
	    "9" "Lambert Off" "lambert 0" //all lambert off
	}
	"4" "No Sky On/Off" "sky change" // Turns the sky on/off
	"5" "Trans Shield" "shield change" // Make the shield semi transparent
	"6" "Recoil OGC" "recoil 2" // reduce punching
	"7" "Recoil Classic" "recoil 1" // reduce punching
	"8" "Nospread Classic" "nospread 1" // gans reduced spread
	"9" "Nospread Hybrid" "nospread 2" // gans reduced spread
	"10" "Turn off nospread/norecoil" "recoil 0; nospread 0" // reduce punching
	"11" "Sniper Blackout" "sniper change" // reduce sniper blackout
	"12" "Colored Models 1" "colred 1" // model version of white walls
	"13" "Colored Models 2" "colred 2" // model version of inverted lighting
	"14" "Colored Models Off" "colred 0" // model version off
	
}
"5" "+ Crosshair/Wireframe" 
{
	"1" "+ Crosshair"
	{
		"1" "Pharlap"	  "cross 1" //a cross with dots in the middle
		"2" "Crosshair #2"   "cross 2"   //Odd huh
		"3" "OGC Style"  "cross 3"  //two lines crossing at the middle
		"4" "A dot"       "cross 4"      //just a dot		
		"5" "Cross 5"       "cross 5"      //??
		"6" "Cross 6"       "cross 6"      //??
		"7" "cross 7"      "cross 7"      //??
		"8" "Small Dot"       "cross 8"      //Abso's fav
	}
	"2" "+ Crosshair" { //crosshair colors 
		"1" "Crosshair Color 1" "color cross 255 255 255"
		"2" "Crosshair Color 2" "color cross 166 166 166 166"
		"3" "Crosshair Color 3" "color cross 100 100 255 100"
		"4" "Crosshair Color 4" "color cross 100 100 255 100"
	}
	"3" "+ Wireframe" 
	{
		"1" "Wireframe off"     "wire 0"      //wireframe off
		"2" "Map Wireframe"     "wire 1"      //wireframe only effects map
		"3" "Model Wireframe"   "wire 2"      //wireframe only effects map (colored)
		"3" "Color Map Wireframe"   "wire 3"      // Colored map wireframe
		"3" "Color Model Wireframe"   "wire 4"      //wireframe only effects models (colored)
	}
}
"6" "+ Zoom" { //zoom
	"1" "mouse3: slow zoom"      "bind mouse3 +cm" //bind slow    zoom on mouse3
	"2" "mouse3: fast zoom"      "bind mouse3 +cf"//bind fast    zoom on mouse3
	"3" "mouse3: instant zoom"   "bind mouse3 +dozoom" //bind instant zoom on mouse3
	"4" "mouse2: slow zoom"    "bind mouse2 +cm"
	"5" "mouse2: fast zoom"    "bind mouse2 +cf"
	"6" "mouse2: instant zoom" "bind mouse2 +dozoom"
	"6" "mouse5: instant zoom" "bind mouse5 +dozoom"
	"7" "unbind mouse123"        "unbind mouse1;unbind mouse2;unbind mouse3" //unbind ogc mouse1,2,3 button functions. (restores HL binds)
	"8" "+ Custom Zoom"   
	{
		"1" "+ Zoom" { //Zoom mode
			"*" "Zoom Off" "zoom 0" //disable this feature
			"*" "Zoom +" "zoom 1; zoomfov up 1" //more zoom
			"*" "Zoom -"  "zoom 1; zoomfov down 1" //less zoom
			"*" "Zoom Small"  "zoom 1; zoomfov 55" //medium zoom
			"*" "Zoom Medium"  "zoom 1; zoomfov 40" //medium zoom
			"*" "Zoom Large"  "zoom 1; zoomfov 35" //medium zoom
		}
	"2" "zoom:90x" "zoom 10"
	"3" "zoom:80x" "zoom 20"
	"4" "zoom:70x" "zoom 30"
	"5" "zoom:60x" "zoom 40"
	"6" "zoom:50x" "zoom 50"
	"7" "zoom:40x" "zoom 60"
	"8" "zoom:30x" "zoom 70"
	"9" "zoom:20x" "zoom 80" 
	"10" "zoom:off" "zoom 90;czoom 1000" 
	}
}
"*" "+ Misc" //various stuff like zoom
{
	"*" "Pistol Auto Fire"   "pistol change"  // DETECTABLE: pistol rapid fire
	"*" "Bunny Hop [on/off]"   "jump change"  // DETECTABLE: keep jumping while jump button is pressed
	"*" "Duck Jump [on/off]"   "duck change"  // DETECTABLE: automatically duck while jumping
	"*" "Show menu cvar changes"           "info 1" //show all cvar changes
	"*" "Debug on/off"           "debug change" //show debug messages
	"*" "Save Settings"  "save" //save settings
	"*" "Load Settings"  "load" //load settings
	"*" "+ Hud Settings" { //change how the half life hud looks
		"*" "Hud Color On/Off"           "hud change" //change hud color
		"*" "hud default"   "hud 1;color hud 120 120 255" 
		"*" "hud blue"      "hud 1;color hud 99 99 333" 
		"*" "hud red"       "hud 1;color hud 333 40 40"  
		"*" "hud green1"    "hud 1;color hud 0 200 0"  
		"*" "hud green2"    "hud 1;color hud 0 200 100"  
		"*" "hud white"     "hud 1;color hud 222 222 222"  
		"*" "hud gray"      "hud 1;color hud 111 111 111"
		"*" "Use Confont"      "confont 1" // used for esp, change font
		"*" "Use GUI Font"      "confont 2" // used for esp, change font
		"*" "Use Hud Font"      "confont 0" // used for esp, change font
		"*" "Text Background"      "text_background change" // used for esp, change text_background
	}
	"*" "death info on/off"      "death change;color death 100 100 0" //show the path of the bullet that killed you.
	"*" "bomb timer on/off"      "bombtimer change" //c4 countdown timer
	"*" "Fog On/Off"      "fog change" //show fog/dont show fog
	"*" "PANIC!"      "panic" //set all settings off
	"*" "reenable console" "#console 1;#bind ~ toggleconsole"   //reenable the HL console (useful if you lost HL console access)
    "*" "restore hl binds" "#exec config.cfg"                   //reload config.cfg. useful if some evil admin unbinded your keys. 
   	"*" "Respawn on/off"  "respawn_t"   //try to automatically respawn when dead
   	"*" "Namespam"  "namespam change"   // random namespam
}
"*" "+ Speed Hack" { //speed hack options (can create lag!)
	"*" "speed:auto 6x"            "aspeed 6;speedon 300 ;speedoff 7000"  //6x     speed while shooting
	"*" "speed:auto 3x"            "aspeed 3;speedon 800 ;speedoff 6000"  //3x     speed while shooting
	"*" "speed:auto 2x"            "aspeed 2;speedon 1000;speedoff 5000"  //2x     speed while shooting
	"*" "speed:auto 1.2x"          "aspeed 1.2;speedon 1500;speedoff 5000"  //1.2x   speed while shooting
	"*" "speed:2x"                 "aspeed 1;speed 2;speedon 1000;speedoff 5000"   //always double speed when possible
	"*" "speed:off"                "aspeed 1;speed 1;speedon 1000;speedoff 5000"  //disable speed hack
	}
"*" "+ Winamp" { // winamp control
	"*" ">  play"   "winamp play"  // play the current track
	"*" "[] stop"   "winamp stop"  // stops the current track playback
	"*" "|| pause"  "winamp pause" // pauses playback
	"*" ">> fast forward" "winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  "winamp back"    // skips back 10 seconds
	"*" "|> next track"   "winamp next"    // next track
	"*" "<| prev track"   "winamp prev"    // previous track
	"*" ">VOLUME" { // various other winamp options
		"*" "automatic control" "wa_autovolume 1;"  // fades out when alive, fades in when dead
		"*" "**--------------"  "wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  "wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  "wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  "wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  "wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  "wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  "wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  "wa_autovolume 0;winamp volume 255;#volume 0.2"  
	}
	"*" ">OTHER OPTIONS" { // various other winamp options
		"*" "Winamp Control: OFF" "wa_active 0"  // releases winamp control
		"*" "Winamp Control: ON"  "wa_active 1"  // enables  winamp control
		"*" "Draw Current Title"  "wa_title change" // draws the current playing track
		"*" "Shuffle: on"  "winamp shuffle 1"   
		"*" "Shuffle: off" "winamp shuffle 0"   
		"*" "Repeat : on"  "winamp repeat  1"   
		"*" "Repeat : off" "winamp repeat  0"   
	}
}
"*" "Console Toggle" "console_toggle"